Portfolio
Main Reel
A glimpse of my work. Includes Procedural Models and Textures, a Custom lighting model, and various interactive raymarched simulations.
Deeper Dives into Tools
Per Texel Lighting – This is a custom lighting-model which lights per texel (using an object’s UVs). Its purpose is mainly artistic, but future plans include raytraced lighting optimized even for mobile devices.
GLC-3D – A look into the program that I made as a research assistant at CWU. Its purpose is to allow data scientists to explore data visually.
Boid-Crowd – Its purpose is to be used as a tool for placing easy-to-run crowds.
Individual Shorts
Blue Cave – A fully procedural cave using my per-texel lighting.
Flimsy Generated Paper – using custom GPU physics.
Liquid Physics Fog – Uses outsourced liquid physics which interacts with a phone’s gyroscope. The particles are then raymarched and culled based off a depth-texture.
Ancient Scribbles – Uses my per texel lighting and a hand drawn normal map.
Interactable 3D smoke – Custom raymarched smoke physics that can be interacted with on smartphone.
Procedural Trees – A fully procedural forest. Breakdown
Interactable Mud Texture – GPU particles interactable on mobile.
Walkthoughs and Commentary on my Games
Card Game – A game I made with my college group.
820 – A little prototype about a beam of light traveling to earth
Alpha walkthrough – The first third of my game, Night Walk.

